It had its own take on weapons and monster part destruction. Monster Hunter releases with new weapons, new monsters, skills, status, elements etc. ![]() I much prefer the slow struggle and experimenting with what works until I finally reach the top with occasional dips outside or online to get help with certain road blocks or to more efficiently get an item I need. To me, this is the reward at the end of the path and not something I typically enjoy for long periods when I get there. ![]() I know most people will tend to mad rush to late game "fun" parts and use meta tactics and weapons to make the most out of their runs. I mean, I understand getting burned out but I think each game (ignoring Ultimate/update releases) is pretty standout. I disagree completely but I know I play the game a little differently so I might be in the minority.
0 Comments
Leave a Reply. |